The exact fleet makeup depends on its doctrine, so check the fleet announcement to see what doctrine the FC expects to fly. The four primary roles in a typical fleet are Damage Dealer (DD), Tackle/Scout, Logistics and EWAR. Make sure you know how to try to save your pod after a ship loss. Set your Home Station to a nearby station or structure to make this easier. You may be able to rejoin some fleets after being podded. Some players like to keep combat jump clones with no implants at all If you have access to a player-owned Upwell structure, you can switch between jump clones in the same structure regardless of cooldown, so it is possible to jump into a clean clone for combat, then return and switch back after the fleet operation is over. If you have implants, either make sure you can afford to lose them or get into a clean jump clone. It is also a good idea to turn on auto-reject for Dueling, so that you are not interrupted during combat or fleets with a chat box asking for a duel.Īnyone should carry out the following preparations before and during form-up: Press Escape, click on the chat tab, and be sure the CHAT Auto Reject Invitations is not selected. If you are auto-rejecting "chat" invitations, you cannot be invited to a fleet. Select General Settings tab > Inflight section > auto target back: select 0 target. Press the Escape key to go into the game's configuration panel. If you are very new to the game, this setting must be tweaked. If you are new to the game, see the Overview Guide. Players who are very new to the game can and should do the following UI preparations before a fleet forms: See also Typing commands Pre-fleet checklists
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