![]() ![]() I love how creative Portal is with its puzzles requiring critical thinking from the player in order to move on. All I can say is that it's incredible and I highly recommend that everyone play it. I won't give any details as to the ending of the game for those who may haven't yet experienced this wonderful gem. The dialogue from GLaDOS is very dry and is quite humorous. GLaDOS interacts with Chell throughout the game to instruct her and help with progress. Chell is promised cake and counseling as a reward for completion of all the test chambers. ![]() The game starts off with Chell awaking from a stasis bed while hear instructions and warnings from GLaDOS about the test. The plot of Portal is told via audio messages from GLaDOS and visual elements found in rooms on different levels. Figuring out timing took me a bit as these types of obstacles are featured throughout the game. She can also be killed by falling objects that pass through the portals and by crushers. However, she is equipped with mechanized heel springs that help prevent damage from falling only. I can't tell you how frustrating it is to get nailed in the head by a cube while trying to jump through at the same time. ![]() Particle fields will deactivate all open portals and disintegrate any objects, except for the portal gun, that pass through once Chell has completed a test chamber.Ĭhell can be killed by various hazards in the test chambers, like turret guns, bouncing balls of energy, and toxic liquid. Chell sometimes has to pick up cubes and use them to climb or hold down buttons that open doors or activate mechanisms. Moving objects, glass, special walls, and liquids can't sustain a portal. This took me some getting used to as it's not like you're putting in a door, so my coordination was a tad off until I really understood how the portals truly worked, so don't get too frustrated. Creating a portal end instantly deactivates an existing portal of the same color. A portal shot can't pass through an open portal or it'll deactivate it. Don't worry if you get dizzy, I know I did.Ĭhell and various objects that can fit into the portal end come through the other portal. Jumping through portals is pretty tricky when you need to land on a platform and your view is kind of obscured from the angle of the portal. Gravity also plays its part in regards to the positioning of the portal end. This allows the player to launch Chell and/or objects over great distances, vertically and/or horizontally. As moving objects pass through the portal, they come through the other portal end in the same direction that portal is facing. The momentum redirection is an important factor in the game. The portal can create a physical and visual link between two different locations in three-dimensional space and is neither an entrance nor exit.Īnything that travels through one portal, comes out of the other. The portal gun can create two distinct portal ends, a blue and orange. The game's unique physics allow momentum to be retained through portals, requiring creative use of the portals to maneuver through the test chambers. The player's character is named Chell, and she is challenged by an artificial intelligence named GLaDOS (Genetic Lifeform and Disk Operating System) to complete each puzzle in the Aperture Science Enrichment Center, using the portal gun with the promise of cake and counseling when all is completed. The game is comprised of a series of puzzles that must be solved by teleporting the player's character and simple objects using the "Aperture Science Handheld Portal Device", a device that can create interspatial doorways between two flat planes. ![]()
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